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Skeik

88 Game Reviews

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Nice Job

This is the best Mario tribute game I've seen so far. Including all downloadable games too. I'm glad to see you optimized this game XD

Nice

Game was fun, deep and addictive.

Great job.

Great game, just a few things.

I dunno if it's just me, but the health bar was really confusing. I couldn't tell that the armor was going back, I thought the HP was increasing. Having the score pop up saying +10 was also confusing, and I thought that me attacking him was just healing him. So I ran around until I realized I was stripping his armor.

If you would have the pop up amounts show health lost and gained, it would be a lot less confusing. But that might just be me.

Good game.

MindChamber responds:

sorry about that I realized that after it was already up, its just adding to your score,

I can't help but feel fustrated

I mean, this I'm not saying anything against you or anything but really?

I sit down for four months making and redoing a game that has a whole bunch of gameplay options and has 3 different levels and it gets a 3.4

You sit down and make a game about dinosaurs shooting lasers that has one level and one or two ways to play it, and you get a 4.2

I don't get it. I hate to sound narcissistic and I'm certainly not targeting you but I don't get how I get my game gets devoured in score by things Easter Bunny Differences, and Ackbar. It's like all the work I put into the game means nothing because it's not funny and it's not cute, and nor does it play off anything popular.

I dunno. Nice game though. I just felt a little constricted by the stairway part, and the splitting enemies felt a bit thin. Like after they split it was hard to aim the beam right. And I had to laugh at the whole idea of it.

Nice job.

I-smel responds:

OK I thought this would come up after seeing you'd just submitted yours.

Firstly, its really just unfortunate that these get released side by side. I finished this game about 3 weeks ago, and I would've rather submitted it then. But shit got complicated and now I'm finally putting it up.

Second: You probably don't think this but I bet alot of people do, so I might as well just say- I didn't make this for it to be popular. I literally thought of it in the shower, then jumped on a computer and drew it. It seems like I did, because it's about robot dinosaurs that shoot beams when they roar, but the whole game is meant to be a tribute to retro cartoons like Transformers, Thundercats, Biker Mice From Mars, Dinosaucers etc that were crazy over-the-top and fucking stupid. I'm making fun of those cartoons with this game, but I don't think alot of people noticed.

THIRD- It's not fair that this game gets a higher score than yours, but that happens to everyone. Cannoncrotch has a score of 3.89, and when Crunchdown was submitted it had a score of about 3.75. When I finally release YeahBabyGoYeah, I expect about the same. And now here's this fuckin stupid joke game about dinosaurs that beats everything I've ever made. About a year ago that would've bothered me, but I've just learned to accept it at this point. You can either accept it, keep making original games and naturally just get better at what you do; or you can refuse to accept it and turn into one of those stupid bitter idiots that hates Newgrounds and complains about the how the voting system's broken or whatever. I did the first one, and it's working out pretty well.

4- Making a game bigger does not automatically make it better. It's a hard thing to get over, but sometimes we like small games. I mean come on: I'd rather play Portal over Oblivion any day. I'd rather play Street Fighter than Civilisation 4, I'd rather play You Have To Burn The Rope than Sonny 2. People like to play simple games, and it's alot more fun making this in a couple weeks and getting it out there than spending 5 month none-stop on YBGY.

5ifth: Don't blame your game's popularity on the audience. I'm not saying you are, but you might start to. I did with Cannoncrotch: I thought the only reason this game's not popular is because it's not a Super Mario parody. Don't fall into that trap, because there are plenty of reasons for your game to get 3.38. The enemies aren't evenly spaced and they overlap alot, the dialogue's really generic, the bullets don't show any impact, and why does the first boss have arms and legs if he never uses them?

Long story short: You gotta roll with the punches. Don't let this game discourage you.

Nice emulation

What's funny is that Mike on newgrounds did the SAME thing with a more notable game, and he got little criticism

EasyRetro responds:

DOOM :)

Unneeded Mario Theme

I feel like the game would've came out better if you had strayed away from the whole Mario theme. It puzzles me as to why people decided to put video game themes on unrelated games. Other then that, nice idea.

Time

I like the way you handled time in this, sort of turning an avoider game into a strategy game. The idea of having all the elements move relative to the mouse is new to me.
Reminds me of Braid a little.

Nice portfolio

I'm no professional, and I'm just going off what my graphic design teacher told me here.

You have a lot of nice stuff in your portfolio, but I thought most Universities wanted about 15 pieces in the submitted portfolio. I think you could make your portfolio stronger by taking out some of the weaker pieces, such as the No Calculators piece (I may not be one to judge though)

But yeah, great stuff XD I really liked "Honey" for some reason.

Just like pontifex, except not as good :(

The area to build the bridge is way too large, even on the first level. The way the controls are set up are confusing, sometimes you'll make a support beam you can't delete, and the game is just so frustrating I couldn't get past the first level.

The scrolling is hard to do, why not add the ability to scroll using the arrow keys, so that you don't have to stop building the bridge to look around? Little things like these could probably be fixed in a day or two, and it would make your game substantially more interesting.

Nice

I didn't like the camera being so small, but nice game.

But yeah, on the flip side, now everyone's gonna think my new game is a copy off of yours XD. I've been working on this game for the past month, and were getting close to releasing it and we find this. Kind of disappointing, seeing as how our game is gonna get a lot less exposure due to this, but I guess it couldn't be helped :'(

To verify we didn't copy off this idea, here's the level maker. http://spamtheweb.com/ul/upload/03040 8/59780_Adventure_Map_Maker_Game_inte grated.php

The-EXP responds:

YOU STOLED MY IDEAS

Just Kidding - That editor is very confusing! Could you PM me some instructions? I love level editors.

Matthew @Skeik

Age 32, Male

Developer

University of Toledo

Ohio

Joined on 6/19/05

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