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Skeik

88 Game Reviews

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Really nothing new

It's the same old mouse avoider, there's tons of them everywhere. You should've spent some time making a game that hasn't been before, or at least hasn't been beaten to death.

Worth the time

I just don't have enough time to play through the game right now.

It was made beautifully but sometimes I felt there was too much on screen. I don't know how to describe it, because I know not a lot of stuff was going on on screen, but it was hard to tell which items did what. What items we could move, or would stop you from moving underground, things like that. This kind of relates to my next problem

At the beginning of the game I had no idea what to do when the game told me to move the rock. I ran into it but when I did it didn't move an inch. Then I realized that I had to be right in the center to move it. This problem occurred again in the maze like level, the rock would get stuck on smooth walls. I had to reset a few times to beat but it was a minor issue.

I liked the way you illustrated the world made it pop out, and I LOVED the contrast in between the above ground practice stages and the actual game. It was a bit of a shock. Compared to other games this has a lot more feeling and movement.

The gameplay was a bit old, but it worked. I like how you took the idea of the drill and pushed it into a full fledged game. My main qualm is that the character moved slower up and down then he did left and right but that was probably for perspective reasons. Still, after seeing so many games that don't bother with it, it feels weird.

All in all, despite the flaws, it was a good game overall.

I thought it was a pretty cool concept

I just wish you fleshed it out more. There's a lot that could be done with a puzzle game like this. Right now, for lack of better words, the game doesn't feel finished. When I complete a pie, there isn't really any signifier of if I did well, there isn't much of a curve to get people into the game (Bigger pie pieces, maybe rotating the pie pieces or maybe less colors at the start.) If you took one more week to just stuff some more content into the game, I think it could be something great.

Great

One of the most creative flash games I've seen lol.

I was wondering if you guys would ever do anything with Flash again.

What does the price have to do with anything?

If you don't feel like the full game is worth it, don't but it, but that doesn't mean it's a bad game :/

Great

Very creative usage of the Tower of Goo mechanics. Unique. It's runs so smooth too.

A few problems

Leaking by spawning creeps was a constant problem. You absolutley COULD NOT put corners in this game, or else they would leak like hell. Non splash ghost towers were much more effective then splash ghost towers, which didn't make any sense because the game said otherwise, a lot of the time ghost towers wouldn't even try to hit some of the ghost enemies that flew past them.

It's a pretty cool game, it does a lot of new things with TD by those problems are very aggravating.

HeroInteractive responds:

Ghost Splash towers and Ghost Towers each have their own uses and are better in different situations. I'd consider trying to have one or two ghost splash towers with a range boost tower in between. It really does help.

For splitters, you will want to cover corners where you have weak points. You do not need to cover all corners, just have a plan for when leaks occur.

Thanks for the feedback!

HEY

NICE GAME. In fact I would say it's one of my favorite flash games ever. It's really nice to play with a gamepad, maybe you should make some reference to Joy2Key

Great point and click adventure

It was just hard to figure out where to go at times, especially when the items you were looking for were tiny. It actually had me wondering what was gonna happen next, wasted an hour finishing it.

"AH DUR you mentioned gawd in this game so I'm gunna rate low, I dun like to be preachd to!"

Hum

This has Crazy Machines written all over it :P. I still like it though, nice puzzles

Matthew @Skeik

Age 32, Male

Developer

University of Toledo

Ohio

Joined on 6/19/05

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