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Skeik
Matthew @Skeik

Age 32, Male

Developer

University of Toledo

Ohio

Joined on 6/19/05

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Skeik's News

Posted by Skeik - October 1st, 2009


I seem to have a penchant for releasing games at the same time that other, similar games are released.

I so happen to have been working on a shark game for the past 2 years with my friends from school, and it's going to be released sometime this month.

Heh, I guess it happens lol


Posted by Skeik - September 5th, 2009


Crash Landed is a game made by FrozenFire and I.

You can play it here.

http://www.newgrounds.com/portal/view/
510600

Crash Landed is a hybrid of a space shooter and a platformer. After the events of the game Gradium, JT is on his way back home when he hits a snag. With his ship lost, he has to rely on his gun to get back to find it.

A lot of thanks go out to the people who's music we used in the game.

http://www.newgrounds.com/audio/listen /126414 - Kimken

http://www.newgrounds.com/audio/listen /131494 - roytorince

http://www.newgrounds.com/audio/listen /184916 - johndare

and

http://www.newgrounds.com/audio/listen /185296 - NickPerrin


Posted by Skeik - August 20th, 2009


And I have a single room, my suitemates aren't here yet.

It's quiet at night.


Posted by Skeik - July 30th, 2009


Game's done.

It'll be released as soon as we find a sponsor.

This guy not only did art for the game but also went through and got other people to go through and give me vital advice on everything, making it much better.


Posted by Skeik - July 22nd, 2009


So after the huge failure that was Gradium, I decided to make a sequel. But this isn't just any old sequel, this sequel delves into a whole different genre of games, and mashes the Space Shooter and Platformer genre together. But it's more of a Platformer then a Space Shooter. You can see a lot of homage to Cave Story in the platformer.

I don't want to give out too much information but it should be released around mid-late August. Here go a few screen shots.

Crash Landed - Sequel to Gradium


Posted by Skeik - June 6th, 2009


I graduated


Posted by Skeik - May 30th, 2009


I need to step my game up, make something better.


Posted by Skeik - May 26th, 2009


Hey. I'm bored and I wanted to do something to remind myself I don't suck at ActionScript, because the last few games I've released have been utter crap. A lot of the games I make are bug filled, now that I look back. But besides that.

A week ago I had the great idea of randomnly generating a tile based city. For large games, it would make it so I didn't have to take time to create each town and every town by hand. For small games, I could create something replayable by giving the player a different experience everytime they play. It wont be the best looking thing, but for mainly black and white games it would work out well. And when I say city, that also includes the interior of buildings. This will work well with a few ideas I have, a lot of boss rush games come to mind, and possibly a racing game, or an assassination game. The sky is the limit. And it will MOST DEFINITELY be in my PO3 game, but I'm not telling what that game is yet.

.....
Wtf layout?
I started off the project by googling procedural city's, to see if anyone had done it yet, and so I could steal ideas from them. Luckily, someone had done it and documented every step of the process in 3D. http://www.shamusyoung.com/twentysided tale/?p=3185

So the main thing to do first would be to procedurally generate buildings. Buildings in a 2d sidescroller are mainly rectangles, with different levels. So basically rectangle shaped rooms stacked on top of each other are going to be the base for all the buildings. Taking a hint from the Shamus Young, I'm going to create different building styles, but each style will have to be created on their own. Right now I'm working with the main, basic office building. And basic it is indeed.

http://spamtheweb.com/ul/upload/260509 /72695_City.php

I worked on this for about 6 hours so far. It may seem basic, but I ran into a wall with a huge bug I just resolved a couple minutes ago. This code as of now generates a random building, with random height and random width. It's a basic rectangle that vaguely represents a building so far. The holes in each level are where the stairs or a ladder would go, for the player to travel from floor to floor.

It's really basic right now but when I post my progress next week, it'll be much sexier, lol. I've got a lot of ideas for this, so don't dismiss it :P


Posted by Skeik - April 26th, 2009


5 years ago I was a huge Nintendo fan. So I made an account on a forum called the Sprite crew, and I meant to name myself Shiek_Sprite. I couldn't type that well so my name came out being Skeik_Sprite, and so I decided to keep the name.

Fast forward 5 years. The Sprite Crew is dead, and having a name that relates to a Nintendo character is a mark of immaturity (at least to me). Even though my name has a life of it's own and is no longer related to a video game, and never was really in the first place, people ALWAYS misread my name as Shiek, and it's annoying. I don't want to change my name but because K looks so much like a freakin H I think it might be best if I do, lol.

But the thing is that all the games I've made so far and work I've done has the name Skeik attached to it. So should I request to change my user name or just settle?

I WANT YOUR OPINIONS.


Posted by Skeik - April 1st, 2009


AGH