I'm pretty happy with Telekinetic Incident. That's not something I can say about most things I released in the past couple of years haha, I spent a lot of time polishing it, Zeedox and Br0kenEnglish did a great job on the art and voice acting. Last week I put it on Armor Games and it did alright over there, it also gave me a lot of feedback on how I could make it better before I did a wide release. I also put a lot of analytics in it, so when it eventually spreads out I'll have some data on how people actually play it. The NG api has a bunch of cool things for tracking players, it's pretty cool.
Go play it!
Other than that I've still been working with my friend Neal on this desktop game we're making. I don't want to say too much because we're so early in development, but I'm excited about it. I'm going to take a break from Flash development, at least for a few months, and put all my time into it. I feel like I should've expanded into other platforms a long time ago, especially with flash games on the decline but that's another issue. Here's a concept image that Neal worked up.