Age/Gender: 17, Male
Location: Ohio
Job: Student
Eh
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Flash Reviews: 148
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148 Reviews | 37 w/ Responses
I dunno if it's just me, but the health bar was really confusing. I couldn't tell that the armor was going back, I thought the HP was increasing. Having the score pop up saying +10 was also confusing, and I thought that me attacking him was just healing him. So I ran around until I realized I was stripping his armor.
If you would have the pop up amounts show health lost and gained, it would be a lot less confusing. But that might just be me.
Good game.
Author's Response:
sorry about that I realized that after it was already up, its just adding to your score,
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I mean, this I'm not saying anything against you or anything but really?
I sit down for four months making and redoing a game that has a whole bunch of gameplay options and has 3 different levels and it gets a 3.4
You sit down and make a game about dinosaurs shooting lasers that has one level and one or two ways to play it, and you get a 4.2
I don't get it. I hate to sound narcissistic and I'm certainly not targeting you but I don't get how I get my game gets devoured in score by things Easter Bunny Differences, and Ackbar. It's like all the work I put into the game means nothing because it's not funny and it's not cute, and nor does it play off anything popular.
I dunno. Nice game though. I just felt a little constricted by the stairway part, and the splitting enemies felt a bit thin. Like after they split it was hard to aim the beam right. And I had to laugh at the whole idea of it.
Nice job.
Author's Response:
OK I thought this would come up after seeing you'd just submitted yours.
Firstly, its really just unfortunate that these get released side by side. I finished this game about 3 weeks ago, and I would've rather submitted it then. But shit got complicated and now I'm finally putting it up.
Second: You probably don't think this but I bet alot of people do, so I might as well just say- I didn't make this for it to be popular. I literally thought of it in the shower, then jumped on a computer and drew it. It seems like I did, because it's about robot dinosaurs that shoot beams when they roar, but the whole game is meant to be a tribute to retro cartoons like Transformers, Thundercats, Biker Mice From Mars, Dinosaucers etc that were crazy over-the-top and fucking stupid. I'm making fun of those cartoons with this game, but I don't think alot of people noticed.
THIRD- It's not fair that this game gets a higher score than yours, but that happens to everyone. Cannoncrotch has a score of 3.89, and when Crunchdown was submitted it had a score of about 3.75. When I finally release YeahBabyGoYeah, I expect about the same. And now here's this fuckin stupid joke game about dinosaurs that beats everything I've ever made. About a year ago that would've bothered me, but I've just learned to accept it at this point. You can either accept it, keep making original games and naturally just get better at what you do; or you can refuse to accept it and turn into one of those stupid bitter idiots that hates Newgrounds and complains about the how the voting system's broken or whatever. I did the first one, and it's working out pretty well.
4- Making a game bigger does not automatically make it better. It's a hard thing to get over, but sometimes we like small games. I mean come on: I'd rather play Portal over Oblivion any day. I'd rather play Street Fighter than Civilisation 4, I'd rather play You Have To Burn The Rope than Sonny 2. People like to play simple games, and it's alot more fun making this in a couple weeks and getting it out there than spending 5 month none-stop on YBGY.
5ifth: Don't blame your game's popularity on the audience. I'm not saying you are, but you might start to. I did with Cannoncrotch: I thought the only reason this game's not popular is because it's not a Super Mario parody. Don't fall into that trap, because there are plenty of reasons for your game to get 3.38. The enemies aren't evenly spaced and they overlap alot, the dialogue's really generic, the bullets don't show any impact, and why does the first boss have arms and legs if he never uses them?
Long story short: You gotta roll with the punches. Don't let this game discourage you.
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What's funny is that Mike on newgrounds did the SAME thing with a more notable game, and he got little criticism
Author's Response:
DOOM :)
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Is this a reference Scientology?
Author's Response:
Maybe.. maybe not.. who knows?
Thx a lot for the 10 btw.
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"Feels like a bad reuse of Sleepless' Engine :("
Not your best game in my opinion. The platforming doesn't feel smooth at all, the bow has bugs in it, using the arrow keys with the mouse is very confusing, and the graphics don't fit in with everything else. Why is the charachter so detailed yet the background so not? You should've kept the same graphical feel throughout. The screen seems crowded when shooting an arrow and I almost feel as though the camera should have been slightly more panned out
Author's Response:
Haha, that's so funny.
I Wouldn't dare use the engine I built over 2 years ago, I cringe to even think about how it worked :p
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I didn't like the camera being so small, but nice game.
But yeah, on the flip side, now everyone's gonna think my new game is a copy off of yours XD. I've been working on this game for the past month, and were getting close to releasing it and we find this. Kind of disappointing, seeing as how our game is gonna get a lot less exposure due to this, but I guess it couldn't be helped :'(
To verify we didn't copy off this idea, here's the level maker. http://spamtheweb.com/ul/upload/03040 8/59780_Adventure_Map_Maker_Game_inte grated.php
Author's Response:
YOU STOLED MY IDEAS
Just Kidding - That editor is very confusing! Could you PM me some instructions? I love level editors.
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The engine for the platformer is still very scratchy and jumpy. It skips frames a lot and it generally hard to control.
Some of the graphics look bleh because a lot of them resized un-proportionally. This compounds with the games lag to make it almost unbearable to play for me D:
If that's not enough, you have this "cash to get out of the level" thing going on. Apparently, no one who's reviewed has even been able to get out the first level due to that. It makes the game unnecessarily hard, and adds a large level of confusion to the game. The one level I played was designed *okay*. I could run through the whole thing by just jumping and hitting forward, but it looked good :P. Or at least, would look good if you hadn't resized things so sloppily.
You had good ideas for the whole game, and I can really see how it could be a great game. You just didn't really polish any of those aspects though.
3/10
Author's Response:
Sorry you didn't like it.
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I like the games, logic especially.
Author's Response:
Even though it has issues? cool. i spent more time trying to figure out those bits of script than on any other part of the flash. I could have done it a lot faster and more accuratly if i simply used premade puzzles, but i REALLY wanted to make it a random puzzle every time(8 days of failure, and then a brief moment of inspiration). Hopefully i'll be able to figure out the bug that causes things to go funny every so often. I also plan to change the generator slightly so that the inner rows/columns are more likely to have filled spaces - just to decrease the likelyhood of an unsolvable puzzle showing up.
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Nice game, it have a perfect difficulty increase, it was fun and the graphics were awesome :3
And also, I made Wiggi Rush, not eggy.
Author's Response:
Whoops, sorry about that! :x I had Wiggi Rush mixed up with Wiggi Fun Run. :P
Glad you liked the difficulty progression. Not everybody was pleased with that. But I suppose that's unavoidable. The important thing is, most people liked it, the kids liked it, and the judges liked it.
And really, I suppose a few people going "too hard" at the hard parts and "too easy" at the easy parts, is probably a good indicator that it is, indeed, pretty balanced!
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I would rape him. Drake is ugly.
Author's Response:
yea me too
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