Age/Gender: 18, Male
Location: Ohio
Job: Student
Eh
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I leave you with a shot of a tech demo of my newest game in development, SHARK MOUNTAIN.
I can't really call the game my own since like me and three other people from my school are working on it. We have a sound technician guy, a graphics guy, a coder guy (that's me >_>) and another guy who gave us quite a bit of ideas, sound effects and noises. Contemplate how the game works yourself :P

Releasing the stripped source code of Wiggi Rush
Posted by Skeik-Sprite Oct. 14, 2007 @ 10:24 AM EDThttp://www.ngup.net/uploads/1407_Dream %20Plat_.fla
There you go
I stripped the game of most graphical elements and left the engine in tact. I don't want to see anyone just take this engine and draw a few levels around it. If your one of the people who asked me to release this, just take some time and study how I did the acrobats and stuff. It's not that hard to do.
Have fun.
EDIT
Now FLASH 8 Compatible. sorry.
Updated: 10/14/07 5:39 PM 5 comments | Log in to comment! | Share this!PIRATES now has an update.
http://www.ngup.net/view.php?file=4927 _Ship%20Wars
Islands have become walkable. At least, at the alpha stage anyway.
WASD to move, Mouse to shoot (no really purpose yet then to look pretty), and space to dock on the island. Forgive the ugliness ATM.
I'm really happy about this game and how it's coming along. If you've played any of my other games you'll see I didn't really put much effort or gameplay into my other projects. They were kind of generic crap, maybe other then a few of them (Wiggi Rush, Gradium, Prisa maybe). But I'm going to polish this game good and make it something I can actually be proud of making. Same thing with NINJA's, except I really can't work much on that due to not having a server to host the VAST and EXPANSIVE XML files on :P
If anyone feels like telling me a good way to store tile level information that doesn't include arrays, please do so.
I posted this bulletin before but it wasn't posted to front page due to MADNESS.
Pirates = 17% done
1 comment | Log in to comment! | Share this!PIRATES now has an update.
http://www.ngup.net/view.php?file=4927 _Ship%20Wars
Islands have become walkable. At least, at the alpha stage anyway.
WASD to move, Mouse to shoot (no really purpose yet then to look pretty), and space to dock on the island. Forgive the ugliness ATM.
I'm really happy about this game and how it's coming along. If you've played any of my other games you'll see I didn't really put much effort or gameplay into my other projects. They were kind of generic crap, maybe other then a few of them (Wiggi Rush, Gradium, Prisa maybe). But I'm going to polish this game good and make it something I can actually be proud of making. Same thing with NINJA's, except I really can't work much on that due to not having a server to host the VAST and EXPANSIVE XML files on :P
If anyone feels like telling me a good way to store tile level information that doesn't include arrays, please do so.
0 comments | Log in to comment! | Share this!I'm working vigorously on two full length games. One about pirates, the other one about ninjas. I thought it would be kind of cool to release both games shortly after the other, so I'm going to work on them simultaneously, although Ninjas is going to take a little bit more to finish then Pirates.
Pirates - 15% complete
Ninjas - 5% complete.
Pirates and Ninjas aren't the final names.
5 comments | Log in to comment! | Share this!Look at this
http://gothclawz.newgrounds.com/news/p ost/23581
Updated: 09/05/07 8:41 PM 4 comments | Log in to comment! | Share this!http://www.ngup.net/view.php?file=6345 _We%20Are%20Human
It's close to done.
There is no preloader so it's going to be screwy at first.
Updated: 09/02/07 9:17 PM 0 comments | Log in to comment! | Share this!http://www.spamtheweb.com/ul/?mode=vie w&id=8c0f2c0489561542338e012d6c22222b
Controls are WASD, mouse, and Q+E to shoot only one side of the cannons.
I'm making a game about pirates. This is really just a technical demo of how the sailing aspect of the game will work. There are 25 sectors of water, which make up a circular 5x5 world. I don't have much to show other then this at the moment, but the back system of the whole game is huge, and I have much more in store.
That's all.
3 comments | Log in to comment! | Share this!I doubt anyone is going to be reading this but I'll post anyway.
Today, my new game, Wiggi Rush, is coming out. Wiggi Rush uses a platforming engine that relys only on one movie clip to detect ground. I call the engine Acrobatics. I'm going to release the engine open source later for a level designing contest I may hold. I'm going to add a tile based level maker and other things with the engine for people to design levels with.
Other then that, I'll get to work on making my user page less generic later.
PEACE
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